My main harddrive has been pretty finicky this year, so I’ve been going over a lot of my old files. (Mostly trying to organize and ultra backup important documents, images, etc. — in addition to using automatic online backups, of course.) I happened upon a few old holiday card designs and realized that I’ve been making them for ten years. That’s a lot of custom cards sent out to friends and family. I couldn’t find all of the old images, but here are most of them:
2005 was the year it all began. Guinea looked lovely in front of that miniature holiday tree. I bribed her with a carrot to get her to stay still long enough for the photo.
2006, starred Little One (left), Guinea (right), and some overly-ambitious Photoshopping.
By 2008, Guinea had passed on to the great field of carrots in the sky. Santa was more than happy to watch over Little One for her.
In 2009, Little One was joined by feisty Jack Russell mix, Cheeto. Here is one of their many snowy adventures.
(Photos pasted into an old-timey illustration with text overlay.)
In 2010, their friendship grew even stronger. It’s clear they had a thing for winter activities. (Apologies — this is a scan of a faded-from-being-on-the-fridge copy.)
(Photos worked into a stock image. Text overlay, too.)
In 2011, Little One joined Guinea in the carrot field in the sky, so Cheeto felt a little soul-searching was in order.
In 2012, we all moved to the San Francisco Bay Area.
In 2013, Santa learned an important lesson about breaking and entering without food bribes.
In 2014, Cheeto acquired THE BEST hat.
Here they are all together, so you can see the progression. (Click to embiggen.)
The design for 2015 was sent to the printer yesterday and I am excited to share it with you. AFTER the holidays. 🙂
Much love to you and yours!
Note: I’ll try and add image credits for the collage-type pieces as I find them.
Wow! GDC 2015 was a lot of things this year – you’ll get my full write-up on it eventually – but I had to lead with this:
I am so honored to be among this year’s MVP award recipients! I’ve always been in awe of the work these amazing folks do, so it was such a wonderful surprise to be included with them this year for my work on the IGDA’s online harassment resource and the IGDA Perspectives Newsletter, among other things.
Thanks to the incredible Kate Edwards, Tristin Hightower, and the IGDA Board for this honor. And congrats to my fellow recipients!
I have a tendency to lose track of things that I have played or read in a given year, so I’ll log some of it here (updating as I go/remember). I’m leaving off games I didn’t control myself, though I do tend to collaborate on decisions when watching friends play through things like Until Dawn and Her Story:
- Patatap from jonobr1.
- Tampon Run from andy & sophie.
- Life is Strange from Dontnod Entertainment.
- Puyo Puyo Tetris from Sonic Team.
- Survive! Mola Mola from Koya Nakahata.
- Blendoku, from Lonely Few.
- Dream House Days, from Kairosoft (you may remember them from Game Dev Story).
- Gold Miner (yes, that ol’ thing).
- Mystery Estate, from Kiwi, Inc.
- 36 Questions – a Global Gam Jam creation by the ever-so-talented Squinky.
- Witcher 3, CD Projekt RED.
- DreamFall Chapters, Red Thread Games.
- RockBand 4, Harmonix.
- Cities Skylines, Paradox Interactive.
- China Dolls, Lisa See
- Most Talkative: Stories from the front lines of culture, Andy Cohen
- The Handmaid’s Tale, Margaret Atwood.
- Down the Rabbit Hole, Holly Madison
- The Name of the Wind, Patrick Rothfuss
- The Wise Man’s Fear, Patrick Rothfuss
- You’re Never Weird on the Internet, Felicia Day
- Flower Net, Lisa See
- Ready Player One, Ernest Cline
I’m not tracking movies or television shows. Though I love them, I already tend to make note of the ones that have a significant emotional impact on me. Last year’s favorites include Top of the Lake, The Wall, and Happy Valley.
The final issue of the IGDA Perspectives Newsletter is up and out, and so my time as its art director has come to a close. Big thanks to Elizabeth LaPensée for being a deeply supportive partner-in-crime throughout its many incarnations and also a smart, loyal, insightful, and courageous editor-in-chief (I’d recommend her in a heartbeat). Much gratitude also to Joshua Caulfield for originally bringing us on board all those years ago. And to the many volunteers and staff members who gave *countless* hours and an abundance of talents to making it a successful publication – writers, columnists, copy-editors, designers, board members – thank you and much love.
The final issue is at the link below, but my favorite to design was probably this one: http://issuu.com/igda.org/docs/igdanewsletter_march2013v3
At its peak, it went out to more than 74,000 email subscribers and existed as a dedicated email, a website, a text-only PDF, a 26+ page magazine-like PDF that itself received more than 25K views per issue, and a printed issue distributed at major industry conferences including GDC.
Each and every issue had its unique challenges, quirks, and rewards, and looking back I am very proud of what we accomplished.
All that being said, I’m very excited to see what the future holds. Off I go!
P.S. Extra special thanks to Arturo Vargas, Heather M Decker-Davis, Lux Lubrano, AV Leaf, Sheri Rubin, Wendy Despain, Jack Bogdan, Ryan Arndt, Kate Edwards, and Tristin Hightower for their various contributions throughout the years!
My goodness! It’s that time again!
GDC 2014 is just around the corner and I’m up to my ears in to-dos. If you’ll be there this week, please consider checking out any of these incredible sessions being put on by the Women in Games SIG (of which I am co-chair):
Women Don’t Want to Work in Games (And Other Myths)
Wed., 3/19, 11am-12pm, Room 2010, West Hall
Attracting and Hiring Women in Games
Wed., 3/19, 2-3pm, North Hall Room 125, Roundtable
Covering Women Developers – A Guide for Game Journalists
Thurs. 3/20,11:30am- 12:30pm, North Hall Room 112, Roundtable
WIG SIG Annual Meeting
Thurs., 3/20, 10-11am, North Hall Room 113
WIG SIG Social
Thurs., 3/20, 11:30am-12:30pm, IGDA Booth, S. Hall, Upper Lobby
Enrolling Women in Game-Related Degree Programs
Fri., 3/21, 10-11am, North Hall Room 121, Roundtable
You’ll also see some of my design work around the conference again – at the IGDA booth and elsewhere. If you want to meet up, please reach out to me at cat [at] catwendt [dot] com.